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Minggu, 24 Oktober 2010

Download Ebook Marvel Absolutely Everything You Need to Know, by Adam Bray John Sazaklis

Download Ebook Marvel Absolutely Everything You Need to Know, by Adam Bray John Sazaklis

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Marvel Absolutely Everything You Need to Know, by Adam Bray John Sazaklis

Marvel Absolutely Everything You Need to Know, by Adam Bray John Sazaklis


Marvel Absolutely Everything You Need to Know, by Adam Bray John Sazaklis


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Marvel Absolutely Everything You Need to Know, by Adam Bray John Sazaklis

About the Author

Adam Bray is a frequent contributor to DK Star Wars™ and LEGO® Star Wars books, including Ultimate Star Wars and the best-selling Star Wars: Absolutely Everything You Need to Know. Visit him online at https://twitter.com/authoradambray.New York Times bestselling author John Sazaklis enjoys adventures of his favorite characters. To him, it's a dream come true! By day, John is a somewhat mild-mannered art director and designer at a publishing house. He has also illustrated Spider-Man books and created toys used in MAD magazine. John lives with his equally (if not more) super-powered, beautiful wife and daughter in New York City. You can check out his blog at Sazmagic.blogspot.com and follow him on Instagram at @johnnysaz.Lorraine Cink is a comedian and writer for Marvel's weekly web shows, The Marvel Minute, THWIP! The Big Marvel Show, and Marvel Top 10. When not cracking jokes on stage, red carpet, or screen; Lorraine is a serious Marvel expert who really knows how to make her deep knowledge accessible and entertaining to a wide audience. She lives in the home of Super Heroes, New York City. Follow her adventures @lorrainecink.

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Product details

Grade Level: 3 - 7

Lexile Measure: 1090L (What's this?)

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Hardcover: 240 pages

Publisher: DK Children (August 2, 2016)

Language: English

ISBN-10: 1465452621

ISBN-13: 978-1465452627

Product Dimensions:

9.4 x 0.9 x 11.2 inches

Shipping Weight: 2.9 pounds (View shipping rates and policies)

Average Customer Review:

4.5 out of 5 stars

83 customer reviews

Amazon Best Sellers Rank:

#43,428 in Books (See Top 100 in Books)

I was a huge Marvel Comics fan growing up in the 1970s and I continued collecting into the 2000s. I thought MARVEL, ABSOLUTELY EVERYTHING YOU NEED TO KNOW..... would be a fun trip down memory lane but I was amazed how much comic characters have changed. Don Blake's nurse, Jane Forster is Thor and the Falcon is now Captain America, and that is just the beginning. This book contains 235 pages jammed packed with tons of trivia, fun facts and illustrations of all of the heroes. The layout, like all of DK books, is fun, colorful and kinetic - I have included a few sample pages in the photo section so you can get the flavor. One last thing, this book is written with the perspective that these superhero characters are real so there isn't any info about creators, artists and writers.

This book is a good primer for anyone looking to get into (or back into) the Marvel Universe. It contains a lot of interesting facts and good summaries of many major characters and events, but some others are noticeably absent.For starters the book as a whole is very light on X-Men content, with only a single two-page spread devoted to the entire team, which has had many revisions over the years. Major characters like Storm, Kitty Pride, Psylocke, and Bishop are hardly mentioned aside from in a laundry list of members (if at all), and iconic villains like Magneto, Apocalypse, and Juggernaut are relegated to single-sentence summaries.Most of the other Marvel properties get better treatment, except for their other dream team, the Fantastic Four. Being just a group of four, two pages was probably enough for the heroes, but some of the major villains they've spawned were omitted almost entirely. Galactus gets a minor reference, but it's Dr. Doom who is seriously snubbed (no dedicated villain page for either). It's a shame to see such little content devoted to the original Marvel super villain who would form the archetype for all others to come.Finally, the events section is pretty light as well; the 2015 Secret Wars remake is listed but the '80s classic is ignored. The same goes for the Contest of Champions and Age of Apocalypse, and likewise for more recent major events and alternate universes like "House of M" and its aftermath in Avengers vs. X-Men.So overall, there's a decent amount of content and it's well presented, but I feel like the book could have standed to be another 20 or so pages and include some of these more glaring omissions.

This is a beautiful book with a lot of information for the Marvel fan. The illustrations are superb and and the writing is engaging and really interesting. It give a lot of information that even the super fan may have missed. Love it!

It doesn't give "EVERYTHING," but it is full of fun knowledge. I learned a lot about Marvel superheroes that I didn't already know. For an in-depth encyclopedia of every Marvel character, you should look into the Marvel Encyclopedia: Updated and Expanded. Still, this book is full of great art, and is really fun to read through. Recommended for anyone who wants to collect Marvel comics, or who wants a fun guide of the Marvel universe.

OMG yessssss. Such amazing information and beautiful pages. There are lots of characters and great surprise throwback people you may have forgotten about. A perfect gift for any Marvel fan.

This was a gift for a friend's 9 year old son. He loves it and often carries it around with him. Not too mature, not too babyish. Great purchase.

I got it for my wife because she ask me a lot of questions about Marvel.

Got this for my Marvel nerd son! He loves it and now knows everything about Marvel. My husband likes to read it too! Very durable and nice. Sturdy hard cover.

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Marvel Absolutely Everything You Need to Know, by Adam Bray John Sazaklis PDF

Marvel Absolutely Everything You Need to Know, by Adam Bray John Sazaklis PDF

Marvel Absolutely Everything You Need to Know, by Adam Bray John Sazaklis PDF
Marvel Absolutely Everything You Need to Know, by Adam Bray John Sazaklis PDF

Senin, 11 Oktober 2010

PDF Download , by Thom Storden

PDF Download , by Thom Storden

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Product details

File Size: 59997 KB

Print Length: 32 pages

Publisher: Capstone Press (December 21, 2015)

Publication Date: December 21, 2015

Sold by: Amazon Digital Services LLC

Language: English

ASIN: B0189AI3GA

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Amazon Best Sellers Rank:

#224,406 Paid in Kindle Store (See Top 100 Paid in Kindle Store)

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Minggu, 10 Oktober 2010

Free Download Introduction to 3D Game Engine Design Using DirectX 9 and C#

Free Download Introduction to 3D Game Engine Design Using DirectX 9 and C#

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Introduction to 3D Game Engine Design Using DirectX 9 and C#

Introduction to 3D Game Engine Design Using DirectX 9 and C#


Introduction to 3D Game Engine Design Using DirectX 9 and C#


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Introduction to 3D Game Engine Design Using DirectX 9 and C#

About the Author

Lynn Thomas Harrison is both a Microsoft Certified Systems Engineer (MCSE) and Microsoft Certified Solutions Developer (MCSD), and is employed as a senior systems engineer for Diamond Visionics Company, a visualization engineering company. He lives in Binghamton, New York with his wife, Gerri, and son, Michael. Lynn has been active in the simulation and graphics industries for over 22 years.

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Product details

Series: Expert's Voice

Paperback: 424 pages

Publisher: Apress; Softcover reprint of the original 1st ed. edition (August 20, 2003)

Language: English

ISBN-10: 9781590590812

ISBN-13: 978-1590590812

ASIN: 1590590813

Product Dimensions:

7 x 1 x 9.2 inches

Shipping Weight: 1.8 pounds (View shipping rates and policies)

Average Customer Review:

3.1 out of 5 stars

17 customer reviews

Amazon Best Sellers Rank:

#3,329,378 in Books (See Top 100 in Books)

If you're looking at engines like axiom, ogre, irrlicht, etc... and wondering how they do that... THIS is the book for you.Just make sure you've read at least an intro c# book and 1 or 2 direct3d books.I'm loving this book, I've read 1/4th of it over the period of my workshift... just can't put it down.Things like octrees were completely confusing me, and lynn does a great job explaining it.-1 star for not doing an octree implementation instead of a quad tree (so far... i haven't read the whole book yet), oh and i saw a "GOTO" statement in his code, which always urks me in OOP.

Well written and proofread. One of the very few books out there which uses C# for DirectX training. Recommend some familiarity with C# before starting as some issues such as interfaces come up quickly.

I think the word "introduction" in the book's title is the source of some of these bad reviews (that, and source code that initially had some bugs -- that problem has been remedied..see the Apress Forums for updated code). This book is not really introductory and is not really a DirectX9 tutorial. Instead, the author assumes a working knowledge of the DX9 object model and at least a basic knowledge of 3D design fundamentals.What the book does offer is a walk-through for building a working game engine, complete with physics models and AI, using managed DirectX 9 libraries. As such, this is the only book on the shelves that explores this new topic.

Not only is it not good design, the code itself doesn't even come close to running.

Lynn T. Harrison, Introduction to 3D Game Engine Design in C# (Apress, 2003)The main problem with Lynn Harrison's book is that, well, the code doesn't compile. Which isn't his fault; Microsoft made some changes in the version of the DirectX Software Development Kit that came out just after the book's release that compromised the code. But nine months go by, and no code update? Not a promising sign.That aside, this is a lucid, easy-to-understand book about, well, 3D Game Engine design. There could have been clearer explanation in some places, and it should have been noted at the start that the book wouldn't be presenting the code in an order the reader could type it in himself (typing in book code will beat downloading it from the website, where learning is concerned, every time). But getting past those minor problems, this is a quite workable piece of writing, and anyone who's been programming in C# for a few months should know enough to get the hang of the basics, and be able to pick up the rest from the book itself. Recommended. *** ½

I bought more than 10 books within the last 2 months, they are all about 3D games, C#, MMORPG. This book is definitely one of the best. It gives almost all I need, as a novice hobbist would like to stick to C#/DirectX.1)IntroductionThe book sticks perfectly to its title. It introduced almost all the elements a novice needs to build a 3D game. Though it seems to be in a rush to get the book well-organized, it by no means means that it's not informative. It shows you all you need to model a 3D engine from scratch, and with all the keys to bring the model to reality.2)C# and DirectXI assure you that there're not much (if not none) books explain this combination C#+DirectX, not even Microsoft documents will shed some lights on it. However, you can sneak into the details from this book. Since I demand more on the DirectX in C#.Piece of advice:If you'd stick to C#/DirectX and want to kick things off quick as an novice, buy this book. Else if you go C++, OpenGL, not yet make up your mind, wanna be a professional rather than a hobbist, and etc., go buy C++ Gurus books.

The code in the book (and downloads) was strung out over more pieces than I feel was neccesary (making it conveluded and complicated).When reading a chapter, it just randomly inserts some code, but doesn't tell you where it should go in your code or why (or the code that surrounds it so you could at least find it).Half of the code in the download is comments, but they're not useful, just the default comments that C# uses like: 'Summary of following code goes here'.I do applaud the author for leaving out some of the more advanced topics that could cover a book by themselves (i.e. networking); but with that said, I was dissapointed at the apparent testing of the code and editing of the book (quite a few errors in only the fist chapter).Having worked with RAD programming for years and basic to intermediate experience with DirectX and C#, I was hoping this book would bring all the pieces together...guess I'll look somewhere else...

For those who have already had an introduction into DirectX, this book is a godsend. If you know a little bit about DirectX and are ready to take the next step in designing your own engine this is the book to get. Just for the engine structural knowledge I have gained from reading this book it was well worth it, and that's not including all of the implementation examples it gives you, such as Terrains, Meshes, Cameras, and Particle Effects to name a few that I liked. If you don't know anything about DirectX, this book will probably be hard to follow. If you do know DirectX then this book will be very easy to follow. What isn't in comments is explained enough (in my opinion) in the paragraphs preceding each class and method. If you are still having trouble understanding this book then I would recommend reading an 'Introduction to DirectX' book, not an 'Introduction to Game Engine Design USING DirectX' book. All in all, this book was extremely worth it. The author definitely has experience in this field. The book's title may be deceiving to some, if you only read the first and last couple words and skip the 5 words in the middle. The previous reviews were incorrect about this book. If you have a little bit of understanding of DirectX, and would like to see how to implement some elements of a game, like the ones i mentioned previously(and there are more than that), then definitely buy this book.

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